Oleksandra Sokol
Oleksandra Sokol
3D Artist
Stockholm, Sweden

Summary

Passionate 3D Artist from Kharkiv, Ukraine. Currently, I am located in Stockholm, Sweden.
Have more than 8 years of experience.
I work with hard surface, weapons, props, and environment art.
Polycount https://polycount.com/profile/discussions/AngrySokol

Resume PDF

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Skills

Rendering3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingHard Surface ModelingProp ModelingTexturingGame DevelopmentSculptingRetopologyPBR TexturingCloth SimulationMobile

Software proficiency

Photoshop
Photoshop
Maya
Maya
Marvelous Designer
Marvelous Designer
ZBrush
ZBrush
TopoGun
TopoGun
RizomUV
RizomUV
UVLayout
UVLayout
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Battlefield 6
    • Year
      2025
    • Role
      External Development Hard Surface Artist
    • Company
      EA DICE
    • Video Game
      Tomb Raider: Catalyst
    • Year
      2027
    • Role
      3D Environment and Prop Artist
    • Company
      Ulysses Graphics
    • Video Game
      EXOBORNE
    • Year
      2026
    • Role
      3D Environment and Prop Artist
    • Company
      Sharkmob
    • Mobile Game
      Mobile Game - NDA
    • Year
      2024
    • Role
      3D Character Artist, 3D Prop Artist
    • Company
      Edkon Games GMBH
    • Mobile Game
      World War 2 - Battle Combat
    • Year
      2021
    • Role
      3D Artist
    • Company
      Edkon games GmbH
    • Mobile Game
      Fire Strike Online
    • Year
      2020
    • Role
      3D Artist
    • Company
      Edkon games GmbH
    • Mobile Game
      Modern Ops: Online Shooter FPS
    • Year
      2018
    • Role
      3D Artist
    • Company
      Edkon games GmbH

Experience

  • External Development Hard Surface Artist at DICE (EA Digital Illusions CE AB)
    Stockholm
    October 2024 - Present

    - Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.

    - Creating weapons and assets for AAA game

    - Creating and setting up the placeholders for weapons, weapon attachments and various gadgets

  • 3D Artist at Sharkmob
    Malmö, SE
    April 2022 - October 2024

    - Creating weapons, props, modular environment, and character parts

    - Optimizing geometry and textures for AAA requirements

    - Taking part in creating new pipelines for the production

    - Feedbacking team members and external development

    - Communicating and collaborating with other departments

    Software: Plasticity, Maya, Blender, Zbrush, Photoshop, RizomUV, Topogun, Marmoset Toolbag,

    Substance Painter, Substance Designer, Unreal Engine 5

  • 3D Artist at Ulysses Graphics
    Kharkiv, UA
    October 2021 - March 2022

    - Creating props and environment for AAA projects

    - Sculpting environment parts

    Software: Maya, Zbrush, Photoshop, RizomUV, Topogun, Marmoset Toolbag, Substance Painter,

    Substance Designer, Unreal Engine 4

  • 3D Artist at Edkon Games GMBH
    Kharkiv, UA
    February 2018 - September 2021

    - Creating weapons and props

    - Creating characters

    - Creating and optimizing skins for weapons

    - Providing feedback to the team members

    - Interviewing candidates for our projects

    - Communicating and collaborating with other departments

    Software: Maya, Zbrush, Photoshop, RizomUV, UVLayout, Topogun, Marmoset Toolbag, Substance

    Painter, Substance Designer, Unity

  • Intern Technical Artist at Plarium
    Kharkiv, UA
    October 2017 - January 2018

    Modeling Props and Environments

    - Creating VFX

    - Creating shaders in Unity

    Software: Maya, Photoshop, Unity