Passionate 3D Artist from Kharkiv, Ukraine. Currently, I am located in Stockholm, Sweden.
Have more than 8 years of experience.
I work with hard surface, weapons, props, and environment art.
Polycount https://polycount.com/profile/discussions/AngrySokol
- Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.
- Creating weapons and assets for AAA game
- Creating and setting up the placeholders for weapons, weapon attachments and various gadgets
- Creating weapons, props, modular environment, and character parts
- Optimizing geometry and textures for AAA requirements
- Taking part in creating new pipelines for the production
- Feedbacking team members and external development
- Communicating and collaborating with other departments
Software: Plasticity, Maya, Blender, Zbrush, Photoshop, RizomUV, Topogun, Marmoset Toolbag,
Substance Painter, Substance Designer, Unreal Engine 5
- Creating props and environment for AAA projects
- Sculpting environment parts
Software: Maya, Zbrush, Photoshop, RizomUV, Topogun, Marmoset Toolbag, Substance Painter,
Substance Designer, Unreal Engine 4
- Creating weapons and props
- Creating characters
- Creating and optimizing skins for weapons
- Providing feedback to the team members
- Interviewing candidates for our projects
- Communicating and collaborating with other departments
Software: Maya, Zbrush, Photoshop, RizomUV, UVLayout, Topogun, Marmoset Toolbag, Substance
Painter, Substance Designer, Unity
Modeling Props and Environments
- Creating VFX
- Creating shaders in Unity
Software: Maya, Photoshop, Unity